Sunday, August 31, 2008

Week-by-Week Breakdown of Senior Thesis Project, Semester One

Schedule:

WEEK ONE: Model: Lab unit, Flowchart completed, Postings for animators and others wanted for mods made

WEEK TWO: Model: Frog Bot and Lift, Basic geometry in Unreal flushed out, Continued Postings/Interviews

WEEK THREE: Model: Boss stage arena and Pagoda, Continued geometry layout in unreal

WEEK FOUR: Model: Temple complex pt I, Test imports into unreal, Collada download

WEEK FIVE: Model: Temple complex pt. II, Continued importing of art assets

WEEK SIX: Model: Finish temple and model labyrinth structures, begin texturing, texturing geo in unreal

WEEK SEVEN: Model: Cliffside with catwalks, begin normal mapping

WEEK EIGHT: Model: All major architectural models besides filler completed, all unreal geo laid out

WEEK NINE: Normal mapping, work in zBrush to automap

WEEK TEN: Continued work with normal mapping, gameplay starting to be figured out in level

WEEK ELEVEN: Animating and rigging of character models, normal mapping

WEEK TWELVE: Animate and rigging of character models, normal mapping

WEEK THIRTEEN: Materials brought into and worked out in unreal

WEEK FOURTEEN: DecoLayers and other Materials figured out in Unreal, additional models worked on

WEEK FIFTEEN: Finish texturing of major environment, adding filler, and importing important assets to check they look right

WEEK SIXTEEN: Texturing in level, adding filler, working out AI pathing

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