Schedule:
WEEK ONE: Model: Lab unit, Flowchart completed, Postings for animators and others wanted for mods made
WEEK TWO: Model: Frog Bot and Lift, Basic geometry in Unreal flushed out, Continued Postings/Interviews
WEEK THREE: Model: Boss stage arena and Pagoda, Continued geometry layout in unreal
WEEK FOUR: Model: Temple complex pt I, Test imports into unreal, Collada download
WEEK FIVE: Model: Temple complex pt. II, Continued importing of art assets
WEEK SIX: Model: Finish temple and model labyrinth structures, begin texturing, texturing geo in unreal
WEEK SEVEN: Model: Cliffside with catwalks, begin normal mapping
WEEK EIGHT: Model: All major architectural models besides filler completed, all unreal geo laid out
WEEK NINE: Normal mapping, work in zBrush to automap
WEEK TEN: Continued work with normal mapping, gameplay starting to be figured out in level
WEEK ELEVEN: Animating and rigging of character models, normal mapping
WEEK TWELVE: Animate and rigging of character models, normal mapping
WEEK THIRTEEN: Materials brought into and worked out in unreal
WEEK FOURTEEN: DecoLayers and other Materials figured out in Unreal, additional models worked on
WEEK FIFTEEN: Finish texturing of major environment, adding filler, and importing important assets to check they look right
WEEK SIXTEEN: Texturing in level, adding filler, working out AI pathing
Sunday, August 31, 2008
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