Sunday, September 7, 2008

Mesh-on-Shaded Views of Recent Models







For review as to poly count, and how efficient the mesh is in general. I realize that some of the models are a bit dense in the wireframe, and this should probably be cut back a bit for import into the engine.

Poly Counts:

Elevator Frame: 1688 tris
Pole: 1318 tris
Lift: 680 tris

Frogbot: 32784 tris (!)

Robot: 2558 tris

Massive Weapon: 29544 tris

Wednesday, September 3, 2008

Some New Renders For Ya







Well, here's an update on the project:

I have laid out all the geometry for the interior map using subtractive BSP in unreal. Because it's entirely interior with no windows, I thought doing it subtractively would be a quicker way to lay out all the chambers.

I've also finished the models I posted WIP screenshots of, and here's a new robot guy to add to the list. My partner Tina is also doing some AWESOME things, so you should definitely check out her blog to see how she's doing on her end of things.