





Well, here's an update on the project:
I have laid out all the geometry for the interior map using subtractive BSP in unreal. Because it's entirely interior with no windows, I thought doing it subtractively would be a quicker way to lay out all the chambers.
I've also finished the models I posted WIP screenshots of, and here's a new robot guy to add to the list. My partner Tina is also doing some AWESOME things, so you should definitely check out her blog to see how she's doing on her end of things.
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