Tuesday, October 14, 2008

Update, Updated?





















OK.....Hard Drive Issues + A VAST number of things to upload= a much abbreviated website update.

I just don't wanna sit here and upload 107 screenshots :\ especially when the power supply for my hard drive is not working as such. Here's the "Best Of" Version.

In short, all modeling is done! *pats self on back* What's left to do:
-Texturing
-ZBrush-ing
-Import
-Material and Collision details in Unreal
- Levels completed in Unreal (All art assets, including geo texturing, lighting)
-Gameplay

Soooo too soon to celebrate, but I'm getting there!

Monday, October 13, 2008

36-Hour Review

Well, not exactly "36 hours" considering the amount of work done outside of class, but here is a MAJOR update on the project. I have been working on models and texturing. I can show here a number of the low-poly models I have made along with their textures and maps. I have already begun to bring the models into ZBrush to create hi-poly versions from which the normal maps will be derived.

Geo in Unreal is all laid out, and texturing of geo is underway. The terrain level is still needing work at this moment.