Monday, October 13, 2008

36-Hour Review

Well, not exactly "36 hours" considering the amount of work done outside of class, but here is a MAJOR update on the project. I have been working on models and texturing. I can show here a number of the low-poly models I have made along with their textures and maps. I have already begun to bring the models into ZBrush to create hi-poly versions from which the normal maps will be derived.

Geo in Unreal is all laid out, and texturing of geo is underway. The terrain level is still needing work at this moment.

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